✍🏻 Inspiration of the week
"We don’t build consoles. We build worlds."
— Ken Kutaragi, Father of PlayStation
What happens when UX is so good, users don’t even notice it?
That’s what Sony PlayStation figured out.
They didn’t just create a gaming console—they created a universe you live in.
Here’s how it started, how it grew, and what we can all learn from it.
🎮 The Brand Story
The PlayStation wasn’t even supposed to exist.
In the early '90s, Sony partnered with Nintendo to build a CD-ROM-based console.
But the deal fell apart.
Sony could’ve backed off.
Instead, they doubled down and launched the first PlayStation in 1994.
It was a global smash. Why?
- Easy-to-use interface
- CD-ROMs (more storage, better graphics)
- Strong focus on immersive storytelling
From then on, Sony redefined the industry:
- PlayStation 2 (2000) became the best-selling console of all time with over 155 million units sold
- PlayStation 4 (2013) emphasized sleek UX, social sharing, and connected play
- PlayStation 5 (2020) introduced haptic feedback and near-invisible load times
🧠 UX Lesson: Invisible Interfaces, Emotional Engagement
PlayStation’s greatest UX move?
Making complexity feel effortless.
- Menu designs that feel familiar but powerful
- Quick setup with minimal friction
- Controller ergonomics that evolved with user behavior
- Features like Share, Cross-Play, and Remote Play designed for community
This is UX maturity:
Building for performance without losing human connection.
The result? A console experience that feels more like a home than a product.
✨ What You Can Learn From Sony PlayStation
✅ Empower the user with control and comfort
✅ Don’t just design interactions design entire ecosystems
✅ Combine bold tech with calming design to reduce cognitive load
Each generation leveled up in terms of user-centered design.
📎 Bonus Resource
Want to understand how UX shapes gaming loyalty?
This report dives into PlayStation’s approach to designing immersive experiences:
🎮 PlayStation 5 — Ux Predictions
Let’s design for impact not just interface.
Game on,
– KSB, UX letter
P.S: Were you a Crash Bandicoot kid or a Last of Us loyalist?
Hit reply and share your favourite PlayStation memory. I’ll include a few in next week’s UXLetter!
You can view all previous uxLetters here.
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I love reading all your emails, even though I may not able to reply to them all. But Yes! I read them all.
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